These can be anything ranging from an impoverished noble saddened by the loss of a loved one to a steppe nomad fuelled by revenge. While it all sounds very Game of Thrones, the main character starts the campaign unaffiliated and judged merely on the attributes bestowed upon them during the creation process. In some respects, this pretty much sums up the underlying ethos behind Mount & Blade, a game set during Medieval times in the vast, sprawling land of Calradia, a territory split between six factions teetering on the brink of all-out war. It consisted of an agreement between a ruler and his vassal (think socially inferior subordinate) that rewarded military service and protection with land, compensation, and certain privileges. Historically speaking, the warband was a phenomenon mostly prevalent during feudal times.